Arena simulation is extremely popular, but it’s not always easy to get accurate results. I’ve spent some time looking for something really simple and I’m beginning to think I’ve found it.
The strategy I came up with was that I hire someone to do my arena simulation for me. Let me explain.
I basically hire someone to run a test for me, the test is my arena simulation. Now, I have all of my play testers, I do all of the testing myself, but I would like to simplify the whole thing.
So, I go online and look for simple arena simulation examples. If someone has published something that I can simply duplicate, I will do that.
This is the first example I came across and I thought it was simple enough that I could do a simple arena simulation for it. It turns out that they were referring to cloud based or virtualized arena simulation.
I don’t know anything about virtualized arena simulator technology, but it’s not too hard to figure out. I’ll write it up as a blog post once I have a better understanding of the technology.
I think this is a very simple example of what I’m looking for because it’s easy to do a simple arena simulation for it. It’s even easier if I take the code and just make it my arena simulation example.
I wrote a small amount of code to automate a lot of the things I needed to do. Now, I get a nice list of results each time I run my arena simulation.
After doing this simple process a few times, I figured out a way to really simplify my arena simulation because I already had the basic tools. I also had the free time to do this.
Of course, there is nothing wrong with running this in C++, but it’s actually much easier if I can just use something else. It also made the whole process much more fun because I’m doing it on my own.
Simple arena simulation examples are everywhere. They’re just hidden under layers of complexity that might be hiding the real thing.