How to Assign a Module to Your AirSim Game

If you’ve ever wondered how Arena Commander multiplayer can be accessed, assigned or fired upon, you may find yourself wondering what the process is for assigning modules to your game. The answer is easy, but there are some things you should be aware of before getting started.

The first thing you’ll need to know is the terminology involved in assigning a module to a game. A module is any entity in an aircraft simulation game that represents a different aspect of flying in a game. There are three basic types of modules available to an AirSim game.

A Wing is an airframe, flight control system and power plant. A Wing is also known as a wingman or “Wingman”. An Officer is an operator in the wing. An Air Controller (AC) is the primary pilot for the flight and controls that group of Wingmen.

Wingman modules are assigned to any game based on an aircraft wing. These can include everything from a wingman seat to a wingman gun. When this module is added to an aircraft, it is given its own specific name. Only one Wingman module can be active at any given time.

Wingman additions are usually not available in all versions of Arena Commander. Players of the first version of Arena Commander will not have access to the Wingman module and may have to look to addons for additional capabilities. This also applies to all patches up to and including 2.3. Wingman modules are usually only available through third party addons.

The order in which you add wingman modules to your game will depend on whether or not you have the Wingman module to begin with. If you do not have the Wingman module, then you’ll have to wait until you get it from the third party vendor. You’ll also have to wait until you buy a new Wingman module.

Once you have a Wingman module in place, you can activate it in any way you wish. Some wingman additions require you to be near them while others require that you be in proximity to them. However, the majority of the time, your Wingman module will be completely self-contained.

The order in which you can activate a Wingman module is dependent on whether or not you have the Wingman module already and how you activated it. You will find that if you had a Wingman module to begin with, you can activate it from the in-game Setup menu. If you didn’t, then you’ll have to look to addons for your Wingman module.

Other than Wingman modules, there are a few other additional addons you may want to consider. At the very least, when it comes to adding external addons, you will have to add them to your inventory. Otherwise, they will be removed. Typically, once you add an external add to your inventory, you can activate it anywhere you wish, but you will have to use your Flight Planner or mouse to hover over the component before you can activate it.

Each external addon will have its own unique name. Once you’ve activated a component, it will not be available for activation again for an entire year. The name of the external addon can also be changed via the Addon Management section of the Flight Planner.

Also, it is highly recommended that you keep your Wingman module up to date. This means keeping the game up to date and adding any new addons that may be released. There are very few addons that Arena Commander doesn’t include.

While the Wingman module itself is straightforward, the process of assigning it to your game is not. So before you make a decision, you may want to do some research into the subject matter.