In SimulVision, all the models share the same object and its connected parts. If one model is broken, another model will be able to handle the problem. There are no interruptions in the scene. When a model is broken, the other models should still continue to run.
To run Arena Sim, the pre-made scenes are placed in the camera port, so they’re easy to handle. If you want to add new objects, you simply have to change the destination of the object. The models come with pre-made and custom scenes, so there’s no need to buy or build new ones. The scene definition file contains information about the objects and the connections between them.
The model you’re going to build needs a source and a destination, and you’re going to add both of these to the scene. The source of the model will be the model editor window, and the destination will be the scene in the camera port. Every model you’re going to build is assigned to a node.
You can assign your own source and destination, but you won’t be able to modify the model at all. This is where you’ll add a source node, and the destination node.
When creating a source, you’re going to have to setup the scene first. Set up the origin point of the scene, and then place the source object onto the scene. Then click the “Scene” button on the toolbar. You’ll see a window with the objects you’ve added. Move the source nodes around until you’re happy with the position and size of the model.
Your next step is to assign a new node to the source. Click the “New Node” button, and then fill in the details of the source. Then click the “Place Model” button.
Your destination will contain all of the parts of the model that are going to be moved. Once you’ve completed the setup, click the “Delete Node” button. You’ll then see the model in the scene. When you are satisfied with the final model, click the “Save Model” button.
The source and destination nodes can be defined in terms of the pre-defined configuration objects. Before you add the nodes, open the pre-defined object configuration in the object configuration editor. You’ll notice a node labeled “Destination”. Click on this node to edit it.
Once you are satisfied with the values, click the “Change” button to apply the values to the node. You’ll also need to delete any duplicate nodes, if there are any. A duplicate node is any node that has the same name as another node. To remove the duplicate node, click the “Delete Node” button, and then click the delete button on the right side of the selection box.
When you’re done with editing the model, click the “Save Model” button. You’ll then have a new built model to play with. All you need to do is click the “Start” button to start running your model.
Arena Rex is an excellent choice for people who want to make their own, realistic models. Arena Rex comes with the base components necessary to create a simple, realistic model. They also supply many pre-made scenes to get you started, which is easy to build upon to create your own models.